A human-centered designer who believes universal design principles can solve even the most complex problems

Overview
Design Philosophy
Design Toolset
Personal Outlook

Overview

Currently working with Product Managers, Software Engineers, and clients at Verys. Previous experience at digital marketing agencies and an enterprise Digital Asset Management SaaS company.

Focus on product design and creating intuitive experiences that offer real value for both the users and the business. Experience designing for Fortune 500 companies and comfortable working with enterprise-level complexity.

Design Philosophy

All projects should involve the 5 stages of design thinking:

Empathize

Fundamentally understand who you are designing for, talk with them, understand how they think and what they want to accomplish. You are not who you are designing for.

Define

Write down the problems that will have the highest impact on the experience for your users. Align the priority of which problems to solve first with your team and stakeholders.

Ideate

Challenge your assumptions, the assumptions of the people around you, and iterate on concepts based on different combinations of opinions. It's much easier to see the right answer when you can see some options.

Prototype

Build it as close to reality as you can, without spending an obscene amount of time.

Test

Put your creations in the hands of people to see if you assumptions during ideation were correct. See what needs to be improved, and go back to the top.

What makes great design?

Great design balances aesthetics, business goals, engineering, and psychology. Great design follows timeless fundamental principles, some of which are best stated by the famous designer Dieter Rams:

01

Good design is innovative

02

Good design makes a product useful

03

Good design is aesthetic

04

Good design makes a product understandable

05

Good design is unobstrusive

06

Good design is honest

07

Good design is long-lasting

08

Good design is thorough to the last detail

09

Good design is environmentally friendly

10

Good design is as little design as possible

Design Toolset

Hands on designer who specializes in creating rich interactive prototypes and design systems in Figma. Broad skillset in using a variety of tools:

Figma

Webflow

CSS

HTML

After Effects

Photoshop

Illustrator

Premiere

Sketch

Zeplin

Invision

Principle

Personal Outlook

Obsessively detail oriented, Sean enjoys working with software engineers to develop scalable systems that are both functional and aesthetically beautiful. Sean finds patterns in everything and has an apt for consolidating complexity into simple, usable interfaces.

No one knows everything, so focusing on collaboration and not being a jerk are paramount for successful projects – good ideas can come from anyone.